![]() ![]() However, even though you could have up to nine bases per team using jump clones, that doesn't mean you would want to fully maintain that many, especially if that meant having all the necessary ships and fittings at each base. The main focus of where I establish a base is what ores or ice is available, whether a system offers Level 4 mining agents and where the stations with which I have jump clone standings are located. So, not only are you fairly mobile in general (four exhumers, an Orca and a freighter), you can establish a base in up to nine systems for each team. You can have up to 10 jump clones per character, though I max them out at nine. However, a team can cover a large number of different systems using jump clones. The three teams were based in different areas of highsec, but I will soon move one team to nullsec. Each team also has four or more characters trained to manipulate blueprints, that can manufacture, that can light cynos, and two pilots that have excellent trading skills. Each team is a well trained, independent mining unit - four maxed miners (Hulks and Skiffs), a maxed Orca pilot and a freighter pilot. But, more to the point of this post, what I've done is divide my characters into three teams of six. ![]() I've been playing for years, and every one of my 18 characters has been trained to a useful degree with useful skills. I operate six industry oriented accounts. For our more extensive industrial/BPO activities, the changes to station services and the freeing up of their facilities has made it easy to establish as many industrial outposts as needed wherever needed in highsec, lowsec or NPC null. #EVE ONLINE BEANCOUNTER IMPLANTS FREE#We're now free to throw a small POS and the arrays we need into the Orca or freighter and hit the road. Since the summer of 2014, the industrial way of life has become much more potentially nomadic, mostly the result of POS and array changes. What we do is try to insure that we're not so deeply committed to a single place or method that we find ourselves left behind. That's not to say we run around chasing daily market fluctuations, though some might. How we react to change varies, but most of us position ourselves so that we are able to enjoy the benefits and avoid the pitfalls that changes bring. We are keenly aware of the state of politics in all security space and how those politics and changes to the mechanics of New Eden affect the market place for ores, minerals, ice or ice products. Serious miners do much more than warp to a belt or anom, target, and F1 rocks or ice. When I calculate it i'm actually getting 78% which by my math on a 54% station is what i should be getting.Change is a fact of life in New Eden. ![]() I'm doing this in an alliance pos in NULL. The little number in the top of the reprocessing box is brokenħ2% is max for high sec, but the increased minerals in ore by 38% to make what you get now with 50% base at 72% total, the same as what you used to get with 100% X1.04 bonus Zainou 'Beancounter' Reprocessing RX-804 I plug in the Zainou 'Beancounter' Reprocessing RX-804 and it says X1.1 Bonus from Ore processing skills average I have perfect refining skills and when i refine Veldspar it says Thanks for taking the time to read my short story. This implant should have a better description that is it only for Ore Reprocessing? I got the feeling I spent $160m isk for just reprocessing rock. So why did it not provide 4% more materials on the higher volumes of Trit, Pyerite, etc - I know why for Nocx + Zydrine?Īfter I bought the implant and saw that nothing happened I looked at the Attributes window of the implant and saw that there was a sentence that readīut since Cruis release, the word refining is now reprocessing. #EVE ONLINE BEANCOUNTER IMPLANTS UPGRADE#X1.04 - bonus from Zainou 'Beancounter' Reprocessing RX-804Ī neural Interface upgrade that boosts the pilots reprocessing skills. The only difference was the info window showed the implant with the added 4% wastage reduction in the calculation The breakdown was exactly the same without the implant Plug everything in and looked at reprocessing the same module I decided to buy the Zainou 'Beancounter' Reprocessing RX-804 implant to get the added 4% reprocessing wastage reduction. ![]() Trit: 372 units Pyerite: 112 units Mex: 154 units Iso: 21 units Nocx: 1 unit Zydrine: 1 unit 100mm Reinforced Crystalline Carbonide Plates I ![]()
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